OMAR POBLADOR ··· SOUND DESIGN · WORLDBUILDING
Hybrid Scoring Portfolio
STONE OF MADNESS
Trailer - The Game Kitchen· 2025
Iberian folk horror meets Industrial Electronics
Vision
I approach composition and sound design as acts of worldbuilding.Rather than starting from a genre or musical style, I begin by exploring the geography, culture, and materiality of a project, with the goal of forging sonic identities inseparable from their worlds.My priority is to build coherent sonic systems that reinforce suspension of disbelief across both cinematic and interactive experiencesTo achieve this, I combine rural field recordings, traditional instruments, and sound sources of all kinds — including custom instruments built by local luthiers — with electronic processing and contemporary sound design.Whether composing for games, trailers, or cinematic media, my goal is to develop systems of sound capable of communicating memory, atmosphere, and narrative.The landscape, the artisan's workshop, and the studio form the three pillars of this process.