Portfolio


STONE OF MADNESS

Video Game ·Trailer · 2025
The Game Kitchen· Teku Studios

HYBRID SCORING: Iberian folk horror meets Industrial Electronics

Audio overhaul for the official trailer of The Stone of Madness, set in an 18th-century monastery-turned-asylum in the Aragonese Pyrenees. The goal was to immerse the viewer in the atmosphere of that specific time and place, replacing generic orchestral thriller tropes with a musical identity derived from the environment itself.

Rhythmic & Percussive Foundation: Built around an ancestral 21/8 additive meter endemic to the region. The percussive design emerges from the collision of organic materiality and contemporary electronics, merging traditional frame drums and foley recorded in agricultural workshops with industrial kicks, 808 sub-basses, and synthesized impacts.

Melodic & Textural Design: Its melodic and harmonic language draws upon traditional instruments of the era, including gaita de boto drones, wooden flutes, and other native woodwinds. Combined with Gregorian chant, these acoustic sources construct the dense textural landscape of the piece.

Narrative Function: Folklore is not used as ornamentation, but as narrative raw material. Crafting sonic identities that are inseparable from the geography, culture, and psychology of the worlds they inhabit.

Original Trailer: Watch on YouTube ↗

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PROSPECT

Indie Sci-Fi · Film Trailer · 2018
Depth of Field · Ground Control · BRON · Shep Films

HYBRID SCORING: Industrial electronics meet environmental storytelling

Audio overhaul for the official trailer of Prospect, an indie sci-fi film set on a toxic alien moon where survival depends on fragile human relationships and constant environmental tension. The goal was not to impose a conventional cinematic score, but to let the hostile ecosystem itself shape the musical language and sonic identity of the piece.

Rhythmic & Structural Foundation: Built around an additive 30/8 meter, the score combines industrial percussion, orchestral impacts, distorted drum machines and rural Foley recorded in the agricultural workshops of a family farm. Its rhythmic architecture is tactically shaped to preserve dialogue intelligibility while reinforcing dramatic momentum and visual synchronization.

Melodic & Textural Design: Atmospheric synthesis, sparse orchestral gestures and abrasive electronic textures are interwoven with a recurring nyckelharpa motif, reflecting the protagonists' vulnerability and emotional isolation. Original Foley and field recordings captured in a rural scrapyard contribute to the tactile materiality of the soundtrack.

Narrative Function: Rather than separating music and sound design, both operate as a unified narrative layer. The score emerges from the environment itself, reinforcing the film’s core themes of survival, uncertainty and human fragility while remaining intentionally restrained. Carefully placed silences and tactical reductions in density allow the music to follow the dramatic pacing and visual cues without competing with the dialogue, instead entering into a subtle conversation with the characters on screen.

Original Trailer: Watch on YouTube ↗



Vision

I approach composition and sound design as acts of worldbuilding.Rather than starting from a genre or musical style, I begin by exploring the geography, culture, and materiality of a project, with the goal of forging sonic identities inseparable from their worlds.My priority is to build coherent sonic systems that reinforce suspension of disbelief across both cinematic and interactive experiencesTo achieve this, I combine rural field recordings, traditional instruments, and sound sources of all kinds — including custom instruments built by local luthiers — with electronic processing and contemporary sound design.Whether composing for games, trailers, or cinematic media, my goal is to develop systems of sound capable of communicating memory, atmosphere, and narrative.The landscape, the artisan's workshop, and the studio form the three pillars of this process.


Musical Projects beyond the scoring

Part of the sonic language behind my scoring work was developed through Andari, an ongoing collaboration between cante hondo and industrial electronic music.The project emerged from a simple question: what happens when two seemingly distant musical traditions are brought into collision? While separated by geography, culture, and time, both often express similar themes of displacement, longing, resilience, and the search for meaning in hostile environments.Rather than treating tradition and technology as opposites, Andari explores the territory where both become part of the same musical language. Acoustic instruments may assume roles typically associated with synthesis, while electronic textures often carry the emotional weight usually reserved for human performance.The project has been featured in editorial playlists and specialized media, and continues to inform my work in composition, sound design, and audiovisual storytelling.

BURRUFALLA

Burrufalla explores the rural heritage of the Iberian Peninsula through field recordings, traditional instruments and Aragonese lutherie, reimagined through contemporary hybrid production.A Rural Futurism project in which landscape, culture and sound become the raw materials for creating new worlds.Coming soon...



Contact

I'm available for music composition, sound design and audio worldbuilding. If you'd like to discuss a project, feel free to get in touch. Together, we'll explore what your world should sound like.

[email protected]