Hybrid Scoring Portfolio


STONE OF MADNESS

Trailer - The Game Kitchen· 2025

Iberian folk horror meets Industrial Electronics

Audio overhaul for the official trailer of The Stone of Madness, set in an 18th-century monastery-turned-asylum in the Aragonese Pyrenees. The goal was to immerse the viewer in the atmosphere of that specific time and place, replacing generic orchestral thriller tropes with a musical identity derived from the environment itself.

Rhythmic & Percussive Foundation: Built around an ancestral 21/8 additive meter endemic to the region. The percussive design emerges from the collision of organic materiality and contemporary electronics, merging traditional frame drums and foley recorded in agricultural workshops with industrial kicks, 808 sub-basses, and synthesized impacts.

Melodic & Textural Design: Its melodic and harmonic language draws upon traditional instruments of the era, including gaita de boto drones, wooden flutes, and other native woodwinds. Combined with Gregorian chant, these acoustic sources construct the dense textural landscape of the piece.

Narrative Function: Folklore is not used as ornamentation, but as narrative raw material. Crafting sonic identities that are inseparable from the geography, culture, and psychology of the worlds they inhabit.

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Vision

I approach composition and sound design as acts of worldbuilding.Rather than starting from a genre or musical style, I begin by exploring the geography, culture, and materiality of a project, with the goal of forging sonic identities inseparable from their worlds.My priority is to build coherent sonic systems that reinforce suspension of disbelief across both cinematic and interactive experiencesTo achieve this, I combine rural field recordings, traditional instruments, and sound sources of all kinds — including custom instruments built by local luthiers — with electronic processing and contemporary sound design.Whether composing for games, trailers, or cinematic media, my goal is to develop systems of sound capable of communicating memory, atmosphere, and narrative.The landscape, the artisan's workshop, and the studio form the three pillars of this process.



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